So we can get that with the code: p=nuke.Panel('notes') Looking on the Foundry website we can see that kind of panel we want is a MultilineTextInput panel. We need some kind of input box and Nuke has a whole bunch prebuilt. So first you will want to open Nuke's Script Editor and try out some of the code, starting with how we take in our notes. This little tool is actually for keeping track of notes within Nuke - the nice thing of this is you can keep them all next to the Read node for the version the nodes were given on - then do a quick compare between the version with notes and the new one.Īnyway there are more advanced versions of this kind of tool, but I wanted to show how you can whip up something like this without losing too much time. You can do this on a bit of paper and it is quick satisfying and physical to cross them off as they're done. Usually you will get your notes on some form of Shot Management system, Shotgun, FTrack but over the years I've got notes via email, Google docs or even a text from a Producer in the pub.Īnyway you usually want to write these notes somewhere prominent and tick them off. Sometimes we had notes but the fact is there they are and they all need to be done.